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Milestone 1.1 - Melee attacks with Hurtboxes and Hitboxes
May 02, 2020
by
CoolDev11
#rpg, #2d, #godot, #devlog
Hello, This one is big because I properly setup the hitboxes now meaning grass functions as it should. This is a really big deal because before you would attack and it would clear everything. I used G...
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Milestone 1.0 - Setting up signals and instancing grass effect
May 02, 2020
by
CoolDev11
#2d, #godot, #devlog, #rpg
Hello, This has been a lot of work but I finally have a basic instancing system to where whenever you attack it deletes grass. While this isn't good at all I have been doing work on this i expect that...
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Milestone 0.9 - Attacking Animation and State Machines
April 30, 2020
by
CoolDev11
Hello, If there is one thing I know it's that one big thing i have learned since I started this project it is streamlining my code. At the beginning I was using variables for my movement system which...
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