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  • Milestone 1.1 - Melee attacks with Hurtboxes and Hitboxes
    May 02, 2020 by CoolDev11#rpg, #2d, #godot, #devlog
    Hello, This one is big because I properly setup the hitboxes now meaning grass functions as it should. This is a really big deal because before you would attack and it would clear everything. I used G... Continue reading
  • Milestone 1.0 - Setting up signals and instancing grass effect
    May 02, 2020 by CoolDev11#2d, #godot, #devlog, #rpg
    Hello, This has been a lot of work but I finally have a basic instancing system to where whenever you attack it deletes grass. While this isn't good at all I have been doing work on this i expect that... Continue reading
  • Milestone 0.9 - Attacking Animation and State Machines
    April 30, 2020 by CoolDev11
    Hello, If there is one thing I know it's that one big thing i have learned since I started this project it is streamlining my code. At the beginning I was using variables for my movement system which... Continue reading
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