Milestone 0.9 - Attacking Animation and State Machines


Hello,

If there is one thing I know it's that one big thing i have learned since I started this project it is streamlining my code. At the beginning I was using variables for my movement system which isn't very smart due to the fact that I wouldn't be able to add other things i wanted. By me adding in the new state machine it allows me to easily script up new states for movement or ability's. I also added in the attacking animation along with the code for the attacks state machine.

Thank you all.

Cooldev11

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